It is hard to imagine a world without technological progress. Though innovation is pragmatic and utilitarian by nature, most consumer electronics and household appliances are merely used to perform functional or entertaining domestic activities. These devices intend to make our lives easier or more pleasant. But what if these objects could go beyond their functional affordances and become extensions of our identities?
In a way the subjectivity of dreams can be seen as a reflection of our personality. While most people dream, nobody dreams the same thing. Furthermore dreams mean a variety of things to different people. This thesis work examines what dreams mean historically, psychologically and creatively, and how they may be reinterpreted through technological means. An in-depth literature study and user studies is used to develop and test a prototype that allows the user to taste their dreams and reflect on them in a novel way. From a phenomenological perspective this opens up new modes of experience as over time new subjective patterns and trends can be noticed in the fragrance and flavor of the resulting coffee.
My Master thesis in Interaction Design begins with a philosophical question:
What if we could amplify our waking experience with the aesthetic qualities of dreams?
Through a discourse on dream experiences as treated by philosophy, psychology, design and in daily life, I examine what it means, and has meant, to dream, and how these qualities already permeate the physical world. I hypothesize that objects capable of representing dream related physiological data as physical output have the potential to amplify our waking experience. To formulate a set of considerations for the design of such objects, an ethnographic study of dream experience, comprising a survey, a cultural probe study and interviews, has been conducted. The text concludes by exploring how dream elements like ambiguity, synesthetic sensibility, and affective self-exploration may benefit interaction design, raising questions about how digital media can facilitate personal, meaningful experiences.
The prototype records various vital signs during sleep and blends unique blends of coffee based on how the users body reacts during sleep. A motorized system dispenses appropriate amounts of different flavors of coffee from each of the four containers into the grinding compartment before grinding it. The ground coffee can then be prepared the next morning as the user awakens.
Master ThesisReinterpreting DreamsThrough Physical Representation
- Categories →