World wAR is an augmented reality enabled version of the popular board game Risk which reinterprets the game and offers alternate modes of play. By using projection mapping and tangible objects representing the three actions (deploy, attack, move) the game can be played without requiring other game pieces, making it easy to play the game over distance or in environments where people have limited time, like airports. The game progress is stored digitally allowing the game to be resumed in any instance and any suitable location.
The game automatically keeps track of turns and troop count. Combat and movement of troops happens automatically as long as the corresponding tools are placed on the eligible countries by the players. The shape of the physical tools used dictates their use. The ‘magnifying glass’ shaped tool allows the user to drag (projected) soldiers from the outer circle onto the game field. The attack tool is arrow shaped to help clarify which is the invading and which is the invaded country and can alternatively be used to point out which country is under attack. The movement tool allows a player to move his troops from on country to another friendly neighbouring country.
World wAR was realized in collaboration with Baris Serim who presented a paper on the project and the outcomes of the prototyping process at the SIDeR’11 interaction design conference in Lyngby, Denmark.
world wARAugmented Reality Risk
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